![]() That kind of thing is more than just technology it really is us as game makers having evolved, and understanding that for players, simply picking up a polished version of the original would not meet their expectations. Ubisoft Montreal has developed a strong expertise in that, and we are looking at how we take those lessons and apply them to the spirit of a game like Prince of Persia. And yes, there is technology that lets us execute that better – but there are also expectations from players, in terms of other modern games, of what it means to actually control a character. In the case of The Sands of Time, it's about how you would preserve those things that are still strong, right? One of the gameplay cornerstones of the original game is how the Prince moves around. I do not think a remaster would take enough of those evolutions into account I think you need to do a remake in order to truly evolve the game to meet a modern context. Michael McIntyre: It has been 20 years since the original game was released, and not only has technology advanced – which of course you would need for a remaster – but I think we, as players and game-makers, have evolved since that time. Why is it important to approach this as a remake rather than as a remaster? It’s still in an early stage, and players should not expect to hear more about the game this year, but rest assured that we’re all putting our strengths and heart into this project. Now, we're building up the team, defining the priorities, putting prototypes together, testing elements, and looking at how we can include community feedback in the development as well. Since we took over the project, we've been looking at feedback from the community and finding our own way of delivering the game. JFN: In terms of the development stage, we're in conception right now. It's a pretty exciting time.Īt what stage is Prince of Persia: The Sands of Time Remake at now? And there's a bit of pride to be able to take a second look at the game and identify the new tech we can showcase the Prince’s journey with, and bring the Montreal expertise that we've developed – on storytelling, on gameplay, on art – and leveraging the knowledge we have built since the original Sands of Time came out. That's a big deal for everyone in Montreal, I will be honest. Jean-Francois Naud: Ubisoft Montreal is the birthplace of the original Prince of Persia: The Sands of Time and, well, that's a big deal. What is Ubisoft Montreal bringing to Prince of Persia: The Sands of Time Remake? While the project is still heavily under wraps and won’t be at Ubisoft Forward in June, it’s very much alive – and Ubisoft News had a chance to speak with Producer Jean-Francois Naud and Game Director Michael McIntyre about its status, what it means to Ubisoft Montreal, and what made The Sands of Time such a unique experience. Last year, Ubisoft announced that the Prince of Persia: The Sands of Time Remake project was moving to Ubisoft Montreal, where the studio that created the 2003 original would take over development.
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